New: Angled parking, pulling out of a space and cone parking drills. Try it

3D parking trainer in your browser

Watch it first. Then park it.

An instructor car does the manoeuvre for you first. You see the wheel, the pedals and the gears, step by step. Then the wheel is yours.

  • Nothing to install
  • No sign-up
  • Mouse, keyboard or touch

What’s inside the game

  • 6 parking modes

    • Forward bay
    • Parallel
    • Angled
    • Reverse bay
    • Pulling out of a space
    • Cone parking and three-point turn
  • 3 car parks

    • Roadside
    • Open car park
    • Underground mall
  • 3 car sizes

    • Hatchback
    • Sedan
    • Estate
  • 4 camera angles

    • Perspective
    • Bird’s-eye
    • Driver
    • Chase

Watch. Try. Park.

You learn by seeing, not by reading.

Parking is a feel thing. So we show you the right movement first, then hand you the exact same situation.

  1. 01

    Watch

    The instructor car drives itself. First it shows the wrong way: where you would hit if you started the turn in the wrong place. Then it does it right; handwritten notes follow the car and animated arrows point at the wheel, a pedal or the gear lever. Pause, step back or watch at 2× whenever you like.

  2. 02

    Try

    Hit “Ben deneyeyim” (Let me try) and the notes and arrows disappear. Same bay, same starting point. This time you are behind the wheel.

  3. 03

    Park

    Stop fully inside the lines and straight, then hold the brake or shift to P. If you are not quite there, the game tells you what to fix right away. Your time, score and contact count appear; go again and beat your best. Stuck? Turn on driving aids in Settings and the tutorial’s markers stay with you in free play.

Manoeuvres

Every manoeuvre you meet on tests and on real streets.

Each one has a step-by-step tutorial. Practise the parking manoeuvres on the roadside, in an open car park and in an underground mall car park, with three car sizes and three difficulty levels. The test drills are in a traffic-free practice area.

Between two cars

Parallel parking

Line up with the car ahead, reverse in at the right angle and centre between the two cars.

Learn the 45° angle, when to straighten the wheel and when to go full lock.

Angled bay · 60°

Angled parking

Use the line end as your reference and turn in with one sweep, or pull past and reverse in.

Learn when to start the turn and to straighten up once you are parallel to your neighbours.

From the bay to the lane

Pulling out of a space

Leave nose first, in reverse or from a tight parallel space without touching your neighbours.

Learn to drive straight out before turning, and to work your way out of a tight space.

Animated tutorial

You see the instructor’s hands.

Written tips say “turn the wheel”. Parking Trainer shows you how far. Every step shows the wheel turning and the gear on screen, with a note next to the car and an arrow on the control that matters.

  • Signal, lining up, gears, steering and braking, step by step
  • The wrong way first: a preview of where you hit if you start the turn in the wrong place
  • Orange wheel markers, parallel guide lines and an angle gauge in bird’s-eye view
  • Handwritten notes that follow the car, animated arrows on the controls
  • Pause, jump to the previous or next step, watch at 1× or 2×
  • One tap to switch to free driving when the tutorial ends
Parallel parking tutorial from the bird’s-eye camera with a handwritten “full left, going in” note and the control panel

Car parks and traffic

From the roadside to an underground car park.

Park on the roadside, in an open car park or in an underground mall car park. Underground you get dim light, a low ceiling, tight aisles and concrete columns; you tuck in between columns while minding the wall behind the bay. With traffic on, cars react: they slow down behind the car in front and, when you start reversing, back off to make room if they can.

  • Traffic that circulates through the car park, turning between aisles
  • Short hatchback, sedan and long estate: car length changes the turn and the space you need
  • The four-cone box used in the Turkish driving test and a three-point turn on a narrow road; cones you hit get pushed and knocked over
  • Signals on Z and X, hazards on H; a reminder if you move off without signalling and a measured horn from behind on long waits
  • Harder levels mean tighter bays and denser, faster traffic
Parallel parking manoeuvre in two-way traffic from the perspective camera

Driver’s seat

The mirrors actually work.

Switch to the driver camera and you are behind the wheel. The rear-view and side mirrors show the world live. Look left, look right, and turn over your right shoulder when reversing.

  • Live rear-view and side mirrors, speed and gear on the dash
  • Mirror view aid: what each mirror really sees is highlighted in yellow
  • Look left, right, behind, up and down
  • Perspective, bird’s-eye, driver and chase cameras
  • Switch cameras any time while you drive
Cockpit view from the driver camera with traffic visible in the rear-view and side mirrors

Controls and sensors

You know exactly how far you turned the wheel.

Grab the wheel with your mouse or finger and turn it. The on-screen wheel turns with you, a light ring around it shows how far you have turned, and it eases back to centre when you let go. One and a half turns each way, like a real car. The parking sensor shows the direction and distance of obstacles, visually and with sound, and picks up columns and walls too.

  • 1.5 turns each way from centre, 3 turns lock to lock
  • On the keyboard, steering speed adapts to whether you are on the accelerator
  • Animated accelerator and brake, automatic P, R and D gears
  • Gentle creep in D and R without touching the pedal
  • Left- or right-hand drive: controls, driving position and cockpit follow your choice
  • Route aid: shows your turning path and the likely contact point in perspective and bird’s-eye view
Steering wheel at full left lock with its light ring, accelerator and brake pedals, and the gear lever in R

What makes it different

Reading instructions is not the same as seeing the wheel.

TopicParking TrainerMost parking simulators
LearningAn instructor car performs it live while you watchWritten prompts on screen
SteeringThe on-screen wheel turns, and a light ring shows how far“Turn left”
SettingRoadside, open and underground car parks; traffic that reactsAn empty, static car park
MirrorsLive rear-view and side mirrorsDecoration
MistakesThe corner that hit glows red; with driving aids on, the moment of contact replaysYou crashed, start again
ManoeuvresParking, pulling out of a space, cone parking and the three-point turnParking only
Getting startedOpen the page, playCreate an account, sign in

Timer and score

Parked it? Now do it faster.

Every park is scored out of 100. Contacts and time bring the score down; moving off without a signal, extra moves and not waiting for traffic cost points too. Your best time is kept separately for each manoeuvre, setting and difficulty.

  • The timer starts on your first move, accurate to a tenth of a second
  • Pause the game and the clock pauses too
  • Contacts and distance to target shown while you drive
  • Records stay in your browser; new bests are flagged on the results screen
Example results screen

Parallel · In traffic · Hard

94score / 100

time
0:41.3
contacts
0

New record

Previous best: 0:48.9

Step-by-step guide

The steps the tutorial teaches, written down.

The in-game instructor follows exactly this order. Read it here, then watch it in the game.

  1. 1

    Right signal first

    Show your intention before you move. Check your mirrors and surroundings, and go when the way is clear.

    Right signal
  2. 2

    Line up alongside

    Pull up next to the car ahead, leaving a gap between you. Check your right mirror against the other car’s mirror and brake once you are level.

    DWheel straight
  3. 3

    Full right, slowly back

    Shift to R, hold the wheel to the right and reverse slowly. Stop at roughly 45° in a wide space, roughly 35° in a tight one.

    RFull right~45°
  4. 4

    Straighten the wheel

    Check the headlights of the car behind in your left mirror. Straighten the wheels and reverse a little more at that angle, making room for your front corner.

    RWheel straight
  5. 5

    Full left, tuck in

    Turn left and keep reversing. Stop once you are parallel to the kerb. In a tight space a short forward and back correction is normal.

    RFull left
  6. 6

    Nudge forward, centre up

    Straighten the wheel and select D. Make a small correction forward so there is room on both sides.

    DWheel straight
  7. 7

    Stop, shift to P

    Keep the brake pressed. Once the car is fully stopped, select P. You are parked.

    BrakeP

Steps are for right-hand traffic. In a real car, always follow your instructor and local road rules.

FAQ

Frequently asked questions

No. Parking Trainer runs in your browser. Open the page and hit “Play”; there is nothing to install and no sign-up.

The game interface and tutorial notes are currently in Turkish. The steering, pedal and gear cues are visual, so you can follow the manoeuvres by watching.

Yes. Grab the wheel with your finger, and tap the pedals and gears. On a computer you can use the mouse or keyboard.

Yes. In Settings you can put the steering wheel on the left or the right; the control layout, driving position and cockpit view follow your choice. You can also change the steering sensitivity for mouse and touch there; your preferences are saved on this device.

There are three car sizes: a short hatchback, a sedan and a long estate. The longer the car, the wider the turn and the more space you need to park. You can play forward, parallel, angled and reverse parking and pulling out of a space on the roadside, in an open car park and in an underground mall car park. Cone parking and the three-point turn are in the traffic-free practice area.

For practice, yes. The drills include the four-cone parking box used in the Turkish driving test and a three-point turn on a narrow road; you can practise cone parking with two methods. It does not replace real driving lessons.

One setting that brings the tutorial’s markers into free play: wheel direction in bird’s-eye view, parallel guide lines, an angle gauge, a target preview on your first attempt and contact replay. It is off by default; turn it on in Settings. The mirror view aid and route aid sit under this setting.

Pick a manoeuvre and press “Öğreticiyi izle” (watch the tutorial). The instructor does it step by step. When you feel ready, hit “Ben deneyeyim” (let me try) and take control.

Bays get tighter from Easy to Medium to Hard. In traffic mode, the number of cars and the traffic speed go up too.

The car must be fully inside the dashed bay and properly aligned. Stop completely and hold the brake or shift to P. For reverse parking, you must enter the bay backwards. Near the bay, the game tells you what is missing right away, such as lining up with the bay lines or moving away from one line.

In the browser you play on. Your best time is kept for each manoeuvre, setting and difficulty. A different device or browser starts fresh.

No. Parking Trainer helps you understand reference points and the order of a manoeuvre. It does not replace real driving lessons or your driving test.

Watch the park. Then do it.

Nothing to install, no sign-up. Open the page and start the tutorial.

Play now