
Nose in
Forward bay parking
Approach the bay, make room to turn, straighten up and settle in.
Learn to read your turning point and the front corner of the car.
New: Angled parking, pulling out of a space and cone parking drills. Try it
3D parking trainer in your browser
An instructor car does the manoeuvre for you first. You see the wheel, the pedals and the gears, step by step. Then the wheel is yours.
What’s inside the game
6 parking modes
3 car parks
3 car sizes
4 camera angles
Watch. Try. Park.
Parking is a feel thing. So we show you the right movement first, then hand you the exact same situation.
The instructor car drives itself. First it shows the wrong way: where you would hit if you started the turn in the wrong place. Then it does it right; handwritten notes follow the car and animated arrows point at the wheel, a pedal or the gear lever. Pause, step back or watch at 2× whenever you like.
Hit “Ben deneyeyim” (Let me try) and the notes and arrows disappear. Same bay, same starting point. This time you are behind the wheel.
Stop fully inside the lines and straight, then hold the brake or shift to P. If you are not quite there, the game tells you what to fix right away. Your time, score and contact count appear; go again and beat your best. Stuck? Turn on driving aids in Settings and the tutorial’s markers stay with you in free play.
Manoeuvres
Each one has a step-by-step tutorial. Practise the parking manoeuvres on the roadside, in an open car park and in an underground mall car park, with three car sizes and three difficulty levels. The test drills are in a traffic-free practice area.

Nose in
Approach the bay, make room to turn, straighten up and settle in.
Learn to read your turning point and the front corner of the car.

Between two cars
Line up with the car ahead, reverse in at the right angle and centre between the two cars.
Learn the 45° angle, when to straighten the wheel and when to go full lock.

Tail in
Pull slightly past the bay, shift to R and reverse in while checking both mirrors.
Learn to use your mirrors and back in parallel to the lines.

Angled bay · 60°
Use the line end as your reference and turn in with one sweep, or pull past and reverse in.
Learn when to start the turn and to straighten up once you are parallel to your neighbours.

From the bay to the lane
Leave nose first, in reverse or from a tight parallel space without touching your neighbours.
Learn to drive straight out before turning, and to work your way out of a tight space.

Test prep
Parallel park in a four-cone box and turn around in three moves on a narrow road.
Learn the two driving test drills without touching a cone.
Animated tutorial
Written tips say “turn the wheel”. Parking Trainer shows you how far. Every step shows the wheel turning and the gear on screen, with a note next to the car and an arrow on the control that matters.

Car parks and traffic
Park on the roadside, in an open car park or in an underground mall car park. Underground you get dim light, a low ceiling, tight aisles and concrete columns; you tuck in between columns while minding the wall behind the bay. With traffic on, cars react: they slow down behind the car in front and, when you start reversing, back off to make room if they can.

Driver’s seat
Switch to the driver camera and you are behind the wheel. The rear-view and side mirrors show the world live. Look left, look right, and turn over your right shoulder when reversing.

Controls and sensors
Grab the wheel with your mouse or finger and turn it. The on-screen wheel turns with you, a light ring around it shows how far you have turned, and it eases back to centre when you let go. One and a half turns each way, like a real car. The parking sensor shows the direction and distance of obstacles, visually and with sound, and picks up columns and walls too.

What makes it different
| Topic | Parking Trainer | Most parking simulators |
|---|---|---|
| Learning | An instructor car performs it live while you watch | Written prompts on screen |
| Steering | The on-screen wheel turns, and a light ring shows how far | “Turn left” |
| Setting | Roadside, open and underground car parks; traffic that reacts | An empty, static car park |
| Mirrors | Live rear-view and side mirrors | Decoration |
| Mistakes | The corner that hit glows red; with driving aids on, the moment of contact replays | You crashed, start again |
| Manoeuvres | Parking, pulling out of a space, cone parking and the three-point turn | Parking only |
| Getting started | Open the page, play | Create an account, sign in |
Timer and score
Every park is scored out of 100. Contacts and time bring the score down; moving off without a signal, extra moves and not waiting for traffic cost points too. Your best time is kept separately for each manoeuvre, setting and difficulty.
Parallel · In traffic · Hard
94score / 100
New record
Previous best: 0:48.9
Step-by-step guide
The in-game instructor follows exactly this order. Read it here, then watch it in the game.
Show your intention before you move. Check your mirrors and surroundings, and go when the way is clear.
Pull up next to the car ahead, leaving a gap between you. Check your right mirror against the other car’s mirror and brake once you are level.
Shift to R, hold the wheel to the right and reverse slowly. Stop at roughly 45° in a wide space, roughly 35° in a tight one.
Check the headlights of the car behind in your left mirror. Straighten the wheels and reverse a little more at that angle, making room for your front corner.
Turn left and keep reversing. Stop once you are parallel to the kerb. In a tight space a short forward and back correction is normal.
Straighten the wheel and select D. Make a small correction forward so there is room on both sides.
Keep the brake pressed. Once the car is fully stopped, select P. You are parked.
Show your intention before you move. Check your mirrors and surroundings, and go when the way is clear.
Approach well away from the bays. Stop when your right mirror lines up with the edge of the neighbouring car at the entrance; keep room for the turn.
Check your mirrors, turn the wheel fully right and swing in slowly. Stop once your front corner is inside the bay.
The front corner is in. Straighten the wheel and creep forward a little; the back of the car comes towards the entrance.
Turn right again. Stop once the car is parallel to the bay lines.
Straighten the wheels and drive slowly in. Brake when your front bumper is level with the neighbouring car’s front bumper.
Keep the brake pressed. Once the car is fully stopped, select P. You are parked.
Show your intention before you move. Check your mirrors and surroundings, and go when the way is clear.
Drive about 2.5 metres away from the bays. Pass the empty bay and stop when your rear bumper is level with the middle of the neighbouring car.
Once fully stopped, select R and turn the wheel fully right. Watch the bay line in your right mirror; stop when you are parallel to the cars beside you.
Straighten the wheel and reverse straight back. Brake when your front bumper is level with the neighbouring car’s front bumper.
Keep the brake pressed. Once the car is fully stopped, select P. You are parked.
Steps are for right-hand traffic. In a real car, always follow your instructor and local road rules.
FAQ
No. Parking Trainer runs in your browser. Open the page and hit “Play”; there is nothing to install and no sign-up.
The game interface and tutorial notes are currently in Turkish. The steering, pedal and gear cues are visual, so you can follow the manoeuvres by watching.
Yes. Grab the wheel with your finger, and tap the pedals and gears. On a computer you can use the mouse or keyboard.
Yes. In Settings you can put the steering wheel on the left or the right; the control layout, driving position and cockpit view follow your choice. You can also change the steering sensitivity for mouse and touch there; your preferences are saved on this device.
There are three car sizes: a short hatchback, a sedan and a long estate. The longer the car, the wider the turn and the more space you need to park. You can play forward, parallel, angled and reverse parking and pulling out of a space on the roadside, in an open car park and in an underground mall car park. Cone parking and the three-point turn are in the traffic-free practice area.
For practice, yes. The drills include the four-cone parking box used in the Turkish driving test and a three-point turn on a narrow road; you can practise cone parking with two methods. It does not replace real driving lessons.
One setting that brings the tutorial’s markers into free play: wheel direction in bird’s-eye view, parallel guide lines, an angle gauge, a target preview on your first attempt and contact replay. It is off by default; turn it on in Settings. The mirror view aid and route aid sit under this setting.
Pick a manoeuvre and press “Öğreticiyi izle” (watch the tutorial). The instructor does it step by step. When you feel ready, hit “Ben deneyeyim” (let me try) and take control.
Bays get tighter from Easy to Medium to Hard. In traffic mode, the number of cars and the traffic speed go up too.
The car must be fully inside the dashed bay and properly aligned. Stop completely and hold the brake or shift to P. For reverse parking, you must enter the bay backwards. Near the bay, the game tells you what is missing right away, such as lining up with the bay lines or moving away from one line.
In the browser you play on. Your best time is kept for each manoeuvre, setting and difficulty. A different device or browser starts fresh.
No. Parking Trainer helps you understand reference points and the order of a manoeuvre. It does not replace real driving lessons or your driving test.
Nothing to install, no sign-up. Open the page and start the tutorial.
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