New: Angled parking, pulling out of a space and cone parking drills. Try it

Test drills

Without touching a cone, like on test day.

The practice area has a four-cone parking box and a narrow road. Practise the cone parallel park with two methods and the three-point turn without touching the kerb. Cones you hit get pushed and knocked over, so you see your mistake straight away.

Manoeuvre diagram
A car approaching a parking box marked by four cones
Cone parallel parking: reversing into the four-cone box
cone parking box
4
cone parking methods
2
turn angle when reversing
~45°
point turn
3

Cone parking · Reverse, full right

  1. Step 1: Right signal, drive alongside the cones

    Signal right and drive forward in D. Keep about one metre from the cones; stop when your rear bumper is near the front cone.

    DWheel straight
  2. Step 2: Full right, slowly back

    Select R and turn the wheel fully right. Stop when the rear cone appears in your left mirror; the car will have turned about 45°.

    RFull right~45°
  3. Step 3: Straighten, reverse straight

    Straighten the wheel and reverse straight back. Stop when your front bumper is near the front cone.

    RWheel straight
  4. Step 4: Full left, get parallel

    Turn the wheel fully left and keep reversing. Stop once the car is parallel to the cones.

    RFull left
  5. Step 5: Settle in the middle of the box

    Straighten the wheel, select D and move to the middle of the box. Brake, P: you are parked.

    DWheel straightBrake

Cone parking · Forward, full left

  1. Step 1: Right signal, drive alongside the cones

    Signal right and drive forward in D. Keep about one metre from the cones; stop when your right mirror is near the front cone.

    DWheel straight
  2. Step 2: Full left, slowly forward

    Turn the wheel fully left and creep forward. Stop when the rear cone appears in your left mirror.

    DFull left
  3. Step 3: Straighten, reverse straight

    Straighten the wheel, select R and reverse straight back. Stop when your front bumper is near the front cone.

    RWheel straight
  4. Step 4: Full left, get parallel

    Turn the wheel fully left and keep reversing. Stop once the car is parallel to the cones.

    RFull left
  5. Step 5: Settle in the middle of the box

    Straighten the wheel, select D and move to the middle of the box. Brake, P: you are parked.

    DWheel straightBrake

Three-point turn

  1. Step 1: Check both ways, left signal

    Check both directions in your mirrors and over your shoulder. If the road is clear, signal left.

    BrakeLeft signal
  2. Step 2: Full left, to the far kerb

    Select D, turn the wheel fully left and creep forward. Stop about one metre from the far kerb.

    DFull left
  3. Step 3: Full right, slowly back

    Select R and turn the wheel fully right. Check your mirrors again; stop when your rear bumper nears the kerb.

    RFull right
  4. Step 4: Full left, finish the turn

    Select D, turn the wheel fully left and drive on. Straighten the wheel once you face the other way.

    DFull left
  5. Step 5: Move into your lane

    Move to the middle of your lane and drive on. Brake, P: the turn is done.

    DWheel straight

Key moments

Three moments decide the drills.

  1. 01

    The lining-up point

    Stop when your rear bumper (your right mirror in the forward method) reaches the front cone. If the car you picked is short or long, the tutorial tells you how many centimetres earlier to stop.

  2. 02

    The 45° moment

    Reversing on full right, stop when the rear cone appears in your left mirror. In the tutorial an angle gauge marks the 40–50° range.

  3. 03

    Stop at every move

    In the three-point turn, stop as you near the kerb, then change gear. Do not try to change direction while still moving.

Common mistakes

The game tells you where it went wrong.

Driving too close to the cones

Pass closer than a metre and your front corner touches the front cone as you swing back.

How you spot it in the gameA cone you hit gets pushed and knocked over, and your contact count goes up.

Going past 45°

Stay on full right too long and the back of the car heads out of the box, towards the rear cone.

How you spot it in the gameIn the tutorial, and with driving aids on, the angle gauge shows the 40–50° range.

Trying to turn in one go on a narrow road

The road is narrow; even full left is not enough and the front bumper hits the kerb.

How you spot it in the gameThe tutorial plays this mistake first: “The road is narrow. Stop and make room by reversing.”

Changing gear without stopping

Shifting to R or D while the car is still moving spoils the move.

How you spot it in the gameIn the game, a gear that changes direction waits for you to stop completely.

When the drill is done

Success criteria

  • You finished without touching a cone or the kerb
  • In cone parking, the car is inside the box and parallel to the cones
  • In the three-point turn, the car faces the other way in its own lane

Practice plan

Four steps before the test.

Your best time is saved separately for every drill and difficulty.

  1. 1

    Watch the reverse, full right method

    Watch the tutorial; in bird’s-eye view the orange wheel markers show when the wheel turns.

  2. 2

    Switch to the driver camera

    On the test you watch the cones in your mirrors. Practise spotting the rear cone in the left mirror from the driver camera.

  3. 3

    Try the forward, full left method

    Enter the same box by going forward first, then reversing; practise whichever feels easier.

  4. 4

    Three-point turn

    Check both ways on the narrow road, stop at every move and change gear.

FAQ

Cone parking and three-point turn questions

The cone box follows the four-cone layout used in the test. Sizes and the exact procedure can vary by test centre; check the Turkish driving test guide and ask your instructor for the current rules.

Both end in the same box. With the reverse, full right method you approach the box in reverse; with the forward, full left method you first drive forward to set the car at an angle. Watch both and practise the one that suits you.

It counts as a contact and your score drops. The cone you hit gets pushed or knocked over, so you can see where you went wrong.

Pick Alıştırmalar in the menu and select “Üç hamlede dönüş” (three-point turn). You turn around on a narrow, traffic-free road without touching the kerbs.

Related guides

Other manoeuvres

Try it here before the test.

Nothing to install, no sign-up. Pick Alıştırmalar in the menu and start the tutorial.

Play the drills